I am currently designing an RTS Game in XNA. So far I have a Terrain Model generated from a Heigthmap and some Units that are drawn on it.
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I\'m trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown.I\'ve been thinking of what type of logic I should use to enable such effects.
I was going to write a long-winded post, but I\'ll boil it down here: I\'m trying to emulate the graphical old-school style of the NES via XNA.However, my FPS is SLOW, trying to modify 65K pixels per
I\'m working on a 2D Platform game, and I was wondering what\'s the best (performance-wise)way to implement Surface (Collision) Detection.
HI all, I\'m developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0)
I am trying to create a game and now i want to check if the game开发者_开发技巧 is being closed so i will send a message to the server, how do i do it?
I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD?
XNA doesn\'t have any methods which support circle drawing. Norm开发者_StackOverflow社区ally when I had to draw circle, always with the same color, I just made image with that circle and then I could
Just wondering - th开发者_如何学Gorowing ideas in my head - about starting a new XNA project for the 360.I would like it to be retro-old school, and emulating scanlines and color palettes and such.