Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )
I am planning to develop for WP7 and Android.
What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore).
1) Real-Time Dynamic Level of Detail Terrain Rendering
2) Discrete LoD 3) Others?And please advice some开发者_StackOverflow中文版 considerations/algorithms/resources/source codes. something like LoD book also Okay.
Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book.
Related posts:
- Distant 3D object rendering [games] - Chris Pruett's 3D benchmark for AndroidWith modern hardware you should not be doing ad-hoc geometry fiddling for (C)LoD as is done in ROAM. Instead you should chunk the terrain up in blocks (organized in a quadtree or similar setup) and push it to the device in nice hardware-friendly batches.
See Thatcher Ulrich's excellent writings on the subject.
As Ranieri already said best bet would be Thatcher Urlich's Chunked LOD. If you have a bit more memory you can also try CDLOD (full C++ source code available).
you may want to watch Chris Pruett's talk about writing real-time games for Android at Google I/O 2010 (he's talking about LOD).
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