I\'m just wondering if this is even possible; how to do non-complicated scripting within C#. Basically, let\'s say I have a structure as such:
I imagined that publishing a game to xbox live would make it available all around the world. 开发者_如何转开发It seems that this is not the case because there are far more titles available on xbox liv
Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the pla
So I have been trying to recreate Pong in Box2D to learn how to use the engine and I think creating pong in it is more complicated than i thought.
I\'m starting with C# and XNA. In the \"Update\" method of the \"Game\" class I have this code: t = Texture2D.FromFile( [...] ); //t is a \'Texture2D t;\'
I am learning XNA and in almost all of the educational kits found on http://creators.xna.com/en-US/. I always see a call to Normalize() on a vector. I understand that normalize basically converts the
Hey all, i\'ve been working on this small project in XNA the goal is pretty basic i have a 3D model which pops up somewhere on the screen, the object is suppose to rotate on it\'s y axis,
I\'m trying to figure out how to draw graphics in XNA, and someone else suggested this. But before I attempt to use this...
i wanted to know how to edit 3d models\' vertices in XNA at runtime, i开发者_如何学运维 wana do something like the 3d max subtract feature where u put 2 models together and delete the intersecting ver
brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter