I\'m working with a team on a RPG engine in C# and XNA. We\'re planning on targeting Windows and Windows Phone 7, but are running into issues with AI interactions and controlling player actions during
It was working before update, now when I run开发者_运维问答 debug, my phone emulator does not run with the gameAny errors? I\'d say to completely 100% uninstall all xna/phone bits and reinstall ... th
I\'m writing a game, and while it\'s performance is good most of the time, it sometimes slows to a crawl. Normal profiler开发者_JS百科s haven\'t been a help in this, as they record the whole time my g
I\'ve recently been tasked with porting a large codebase of C++ code to XNA, specifically .Net v4 Client Profile. My开发者_JAVA技巧 hope was to use C++/CLI rather than translating all the code to C#,
I am pretty good at programming, however, i am new to c# (xna), i am following a tutorial to draw a sprite on screen and the blendstate method is not recognized when used like the following in the dra
Is there a way that I could basically develop my XNA game at 1080p (or 720p) as my default resolution and then depending upon the set resolution just scale everything in the game to the proper size, w
I\'m working on an application that uses the XNA framework to do it\'s 3D rendering. I now want to load a texture from file. I\'ve found two methods so far:
I\'m using XNA and creating a bunch of forms that roll their own \'game loop\' to handle drawing and such. Each new form is opened on its own thread, with a sub开发者_开发问答sequent Application.Run(f
In XNA, when calling Content.Load() to load in a resource, if you load the same resource into multiple objects (i.e. the texture for a projectile of which there can be many) are y开发者_运维知识库ou g
In my XNA game, I program and design the entire thing for 1920x1080 resolution and then scale scale and letterbox to fit the running system (XBox or PC).