In the game I\'m making, I\'d like to be able to display and have the user input Unicode characters. However, I\'m having problems with usin开发者_C百科g SpriteFonts to handle this task. Including all
Jus开发者_StackOverflow社区t wondering if C++ has a standard equivalent of the Vector2/3/4 (structures I think?) in C#?
So far I have managed to create a Quaternion for rotation. Only problem is now, how do I apply it to only certain cubes? As when I press the right key on the keyboard at the moment, every cube is bein
We are trying to make 3D stereoscopy work within XNA for Windows PC Games using NVidia 3D Vision, we really have no idea how this would be achieved and are just now skimming through the XNA documentat
ok, so apparently xna games can only run at 30fps, which is a shame开发者_StackOverflow, because our game on iphone looked alot better at 60...
I have been thinking about how to implement a PostProcessing manager into my engine (Vanquish). I am struggling to get my head around how a Post Processing technique works. I have read and viewed the
For example in Peggle or Apple Jack, the user can move around a curve showing where the ball (or the washing machine / panda or whatever) is about to go before the user has开发者_开发知识库 requested
I was just wondering, if I began learning C#, how long it would take until I would be able to make a game utilizing the XNA Game Studio (4.0) and framework to make an XBOX 360 Live Arcade side-scrolli
At the moment I have visual studio 2010 open, I see XNA Game Studio 4.0 and then I see Xbox 360 Game 4.0 as well as window game (4.0)I was under the assumption that these were not released yet, or not
I am very new to Windows Phone 7. I am wr开发者_运维百科iting a sample game in which I want to move the Image randomly.