When calling getTexture from a video object in XNA 3.1 you get the current frame of the playing video based on how much time elapsed since the video st开发者_如何学JAVAarted to play.
What would be the best way to have a vertical scrolling screen? My game will consume two screens high, the user should be able to move between the two screens by a simple drag or swipe action. The bac
I\'m using XNA but it doesn\'t matter too much for this example. So let\'s say I have a sprite. I then apply a scaling matrix before anything. Is the scaling matrix applied scaling the local axis of t
For the purpose of a game which must respect MS\' TRC, I need to know if a phone has a physical keyboard to handle it.
i have to develop an application in wich the final step is to export a video (or a single frame) ofa 3D animation generated by my software calculating the user input parameters.
I\'m writing an XNA application which requires input directed to only one input event handler, which is the object that is currently locked, i.e. game, menu, console, etc.
im wondering if its possible to dynamically compile a pixel-shader from file and apply it to a mesh. First I\'ll 开发者_JAVA技巧just start with some background information. I have a system which crea
I am using C# and Microsoft.Xna.Framework.Audio; I have managed to record some audio into a byte[] array and I am able to play it back.
If I want to render a 3D model created by Maya and do some animation with开发者_开发技巧 it in a .net application what should be my choice of platform - plain WPF or XNA?XNA is an interesting platform
I am just starting out in XNA and have a question about rotation. When you multiply a vector by a rotation matrix in XNA, it goes counter-clockwise. This I understand.