I have installed XNA Game Studio 3.1, but I can\'t see the Game Template in Visu开发者_运维技巧al Studio 2010 on Windows server 2008.
I\'ve put together a quadtree/BSP hybrid prototype to test collision detection and occlusion culling in the engine for an XNA game I\'m putting together.
I have created a console for my game in XNA and I have a delegate for when a command has been entered. At the moment the delegate is returning a bool value. I have declared an event inside the Console
I am using XNA 3.1 to develop a small game and I want to add the following two features: 1) Increment the build value every time I compile
Anytime I resize my XNA Window to the smallest possible resolution (0 pixels high) the program starts invoking LoadContent again which causes my app to crash (since I only want it to load content once
I have a project that renders the web cam stream onto a texture. I was wondering if there was a way, either through DirectX\'s Audio/Video functionality or through XNA directly where I can record the
I\'m currently trying to make a simple square by combining two triangles, like in the tutorials by Riemer (Link to tutorial), but since a lot has changed from 3.x to 4.0, I find it difficult.
I want to write a pong in C# and XNA with friction and bounce. I tried to implement the collision as described by Garet Rees in a previous question.
i use a UDP-socket for sending/receiving objects. I serialize the objects into a byte array send it and receive it with a client.
So I\'d like to try out XNA Game Studio, but although the last stable version seems to be 3.1 (I am not开发者_开发问答 sure about this), it\'s asking me for Visual Studio Express 2008 (I\'m using a fu