Eventually, when I\'ve 开发者_StackOverflowfinished the game I\'m writing, I\'d like to port it to XNA. I\'m using C++ and OpenGL at the moment. My question is simply this: does XNA support OpenGL (I
I have the following declaration: ResolveTexture2D rightTex; And I use it in the Draw method like so: GraphicsDevice.ResolveBackBuffer(rightTex);
public Vector2 Get() { return var2; } public void 开发者_JS百科Set(Vector2 var1) { var2 = var1; } For some reason if call Get(), var2 is (0, 0)... even though both var 1 X and Y are greater than 0
I\'m wondering if I can st开发者_运维百科art Internet Explorer from my XNA game running on Windows Phone 7?
I\'m developing a simple shooter game in XNA. I\'m adding the copy of the object to an array list whenever it hits an hostile. The problem is, the object is added 2 times.
I\'m trying to sync an external audio file with a video that is played back at a variable framerate. When the video plays slowly, the audio should slow down, and when speeding up it should speed up.
I am currently working on a Level Editor for XNA which is built by combining Windows Forms and XNA. I am using stuff from the example on App Hub link text, but I have made some changes, so I have some
I\'m working on a 2D game in XNA based around floc开发者_JAVA技巧king.I\'ve implemented Craig Reynold\'s flocking technique and now I want to dynamically assign a leader to the group to guide it towar
The XNA Game Studio 4.0 introduced Silverlight as a supported project type. It seems like XNA studio is quite cross-platform. But there\'s nothing that says that my Xbox 360 game can use Silverligh开发
So... I want to make a game, and I want to write it in C#. In the past, I\'ve made a mario clone using C++ and OpenGL. I quite like OpenGL, but I don\'t know how well it\'s supported inside C#/WPF. Al