I\'ve tried out both and although XNA 3.1 attracts me more because of t开发者_JS百科he ease of being able to just spew code out and not having to worry about memory and garbage clean up and all the ni
This question already has answers here: Graphics Card and XNA 4.0 (3 answers) Closed 2 years ago. My problem is that I have written code in Visual C# for a background for a game that is p
Anybody did compile F开发者_Go百科arseer Physics Engine 3.0 with XNA 4 ?Read the release page: This release does not support XNA 4.0. XNA 4.0 introduced some breaking changes that means you will hav
I have a texture that I want to modify it\'s alpha channel in runtime. Is there a way to draw开发者_运维百科 on a texture\'s alpha channel ?
I\'m trying to make a turn-based 开发者_如何学JAVAroguelike engine thing for XNA. I\'m basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. H
May be anybody know XNA 2D physic engine with objects looks like objects from \"World Of Goo\" game? not only hard o开发者_高级运维bjects but objects with deformation.
How would I go about creating开发者_StackOverflow中文版 a XNA primitive Rectangle shape? Thanks for the advice. I think this shape rendering code might be the best example out there,
I have an interface (ICamera) which is implemented by 2 classes (FreeCamera, StaticCamera). The classes are inheriting from GameComponent.
I am currently working on a Map Editor for my 3D game, but I am having some problems getting the using Microsoft.Xna.Framework.Game included.
I am trying to get a list of all files in a specific xbox directory as shown below, however I get a \'System.NotSupportedException\' - Additional information: The given path\'s f开发者_如何学编程ormat