I was wondering about the performance of using XNA in C# for deve开发者_运维技巧loping games and not using it. Could I not use PictureBoxes instead of 2D Textures? Is it viable to go with Windows Form
I am building an XNA game with the following simplified structure: class Entity { Vector3 Speed; Matrix World;
I\'m trying to find some cool post processing shader codes to try out .. Note that I\'m just doing this for educational work so there\'s no copyright infringement that I would be causing, for those wo
I have a simple question to ask .. Its one of the fir开发者_StackOverflow社区st things you learn about shaders when using them with XNA that you can pass on variables from C# to the shader code via th
I\'m working on a (very) simple engine for XNA, I need to load up some very basic assetts incl开发者_StackOverflow中文版uding a short sound blip, blank texture and font.
I\'m working on a 3D Spaceship game with XNA 3.1 I tried to separate my painting code from the game logic (altought XNA makes this almost).
I have a very n00b like question here .. I have this small XNA game in which I tried importing a 3D model already made and provided by Microsoft. The problem is XNA isn\'t loading the textures associa
I\'m planning on releasing an open source (MIT) .NET library, but also including DLLs to make it easy for people so they don\'t have to compile everything themselves.
I am currently developing a Game where the player can shoot bullets to destroy asteroids. At the moment, this code for collision detection is hitting 1 or 2 asteroids, but not all that appear on scre
I\'m currently coding an RPG engine in XNA. The engine executes a seri开发者_C百科es of scripting commands but has to block until the next scripting command. How can I do this?