Lately we\'ve been working on a 3D XNA-powered game for Windows Phone 7. We wanted to integrate an achievements system and be able to post achievements to Facebook. My question is: have someone done 开
Is there any free XNA 2d drawing 开发者_运维技巧library? I would like support for common drawing operation and effects.There isn\'t one that I know of(and I spent a good while looking). Your best bet
The emulator has something like 3 songs which isn\'t en开发者_如何学编程ough to make sure the song selection code I\'m working on will manage more than said 3 songs.
I can access the media library just fine but it means I have to develop my own interface to get a player to select a music track to p开发者_开发问答lay or a play list or something.
I tr开发者_运维技巧ied using the dispose function on a texture2d but that caused problems and I\'m pretty sure it\'s not what I\'m meant to use.
I\'m waiting to get my phone unlocked by Microsoft so I can try my game on it. I have no idea how the compatibility or performance is.
I would li开发者_开发技巧ke to create a game for XBox360 which is mostly full-screen HD videos. The player will be given choices during the game to determine which video is to be played.
For menus in my game, I draw them once to the screen, then only redraw if they\'ve been deemed dirty.This is handled through a boolean set to true whenever the user performs an action that should caus
I am trying to implement a PostProcessing manager in my 3D engine, but I\'m failing.I keep getting the first texture just slapped over the top of everything else.I\'m just creating a new RenderTarget2
I\'m just curious if it actually loads the asset into memory every time it\'s called or if it looks it up, finds if it\'s loaded a开发者_如何学编程nd if it isn\'t loaded it loads it once and just keep