I\'m working on a game that I\'m developing in Silverlight, and I\'m trying to decide on the best implementation, performance wise. I don\'t expect the game to be very intensive, but doing it the righ
I am working on developing menu systems for a very simple pong test I made, and have run into some trouble with the thumbsticks. Several examples I have seen show the code to move up and down options
I am going to make a game like XNA example game \"Platformer1\" which comes with the XNA. But I need longer levels which doesn\'t fit in the screen (like Super Mario levels). How can I manage this kin
I\'m trying to figure out how to implement pinch-to-zoom functionality. My problem is I\'m not sure how to do it algorithmically.
I\'m new to .net programming in general and windows phone 7 specifically (I\'m a Java guy). I\'m writing an application for a windows phone 7 workshop in my university which has a semi augmented real
I would like to develop a 2D multi-touch game for windows. I\'ve asked here(XNA and multitouch) how to use multi-touch in XNA. I get the answer that is not directly possible. There are wrappers for XN
Trying to make a glow effect in xna but it doesn\'t show the glow or any change at all. Also my back color is purple instead of black and I can\'t change that either :
When sh开发者_C百科ould one use Game Components? What are they used for, what is the design pattern around them?
http://www.cs.helsinki.fi/group/goa/viewing/leikkaus/intro.html This is the site that I\'m using to help me implement Liang-Barsky into C#.
When I deploy my game (which uses XNA/C#) from Visual Studio t开发者_运维百科o a windows phone 7 device it goes to the applications area rather than the xbox live sub directory (if I can call it that?