I have converted a Depth Of Field shader from XNA 3.1 to 4.0.The problem is, it is completely drai开发者_如何转开发ning my colours and not rendering anything else.You can see the problem here:
I know how to draw text in XNA but I am implementing a level designer that will require the user to enter text into a UI.I have had a little scoot around on Google but couldn\'t fin开发者_Python百科d
I\'m drawing some geometry in orthographic projection in XNA for a sidescroller type game. What I want to do is to render background geometry in perspective projection.
I have been looking around and the best engine I can find is this: http://unigine.com/ The problem is a full licence starts around £18,000 which i just cant afford in the real world.
I am making a 2d space game with many moving objects. I have already implemented a camera that can move around and draw the objects within the view. The problem now is that I have to check for every o
What\'s the best way to draw arbitrary textured shapes in WP7/XNA? I\'m thinking I\'m going to have to use poly开发者_开发知识库gons in orthographic projection but if there is a method to do this usin
According to microsoft the BasicEffect.Texture uses the TextureFilter state and if it\'s not set it开发者_StackOverflow社区 uses TextureFilter.Linear.
I am currently working on a game, in which we need to combine the use of DrawUserIndexedPrimitives and normal spriteBatch.Draw. Not combined as we use them at the same time, but we first have to draw
I ask here about XNA and not on it\'s official forums because people from my country are not allowed to sign in to the new XNA website.
This is kind of frustrating me as I\'ve been grizzling over it for a couple of hours now. Basically I\'m drawing 2D sprites through spritebatch and 3D orthographically projected geometry using the Ba