(In C#/XNA 4.0) I have Vector3 cameraPosition, Vector3 targetPosition I want to have my camera look at the target, always \'facing\' it, but never rolling
this site has been really amazing for helping me with game development however I\'m unable to find an answer for the following question (nor am I able to solve it on my own).
I\'m trying to output realtime 3D point clouds (307,200 points) using XNA and Kinect; however, it\'s been ages since I last used XNA and 4.0 changed several things.
I\'m making .NET 3D Library\'s for games & tools that are cross platform between D3D9, D3D10, OpenGL & XNA that will run on Windows, XBOX, Phone7, MacOSX & Linux (Maybe iPhone & Androi
If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a \'game of life\'-type game where each pixel was a cell, how would I achie
I am writing a windows phone 7 game that deals with extracting the spectrum out of a song and building the game level based on that. The only problem I have so far, though is that I cannot use any son
hey guys, i am trying to use the XNA Gif Animation Library that i found online, then when i running , it keep givving me an exception said \"The size of the data passed in is too large or too small f
I was very dissatisfied when I realized that the MediaLibrary\'s GetVisualizationData() returns a bunch of zeros on WP7. What are the other approaches I could apply in order to compute and extract sou
Looking for a simple way to render a list of arbitrary vertices (on a 2d plane) ... I\'m guessing that I\'ll have to do some sort of tessellation, and will have to deal with concave/convex polygons. N
The tutorial I\'m following (http://www.bluerosegames.com/xna101/post/Lesson-9-Improving-the-BouncingBall-Class-Using-Properties.aspx)