开发者_开发百科I\'m basically working on a Pong clone, and I wanted to add collision. The way I wanted it to work, is that the paddles would each be divided into 4 sections (not visually), and the bal
I have game of XNA, that opens a window\'s form containing a webBrowser. Every time I open the form it shows me the following error:
I am attempting to engineer a collision detection algorithm for a custom Minecraft client I\'m making. Basically, the entire world is made up of cubes, and the player (or camera) needs to be able to s
I want to develop and port some of our windows phone 7 games to the iOS platform. But 开发者_StackOverflow社区currently it seems that our only option is: MonoTouch + XNATouch?
I\'m searching the internet for a while now, and it seems that currently there is almost no way to develop XNA games for the Android platform.
I realize this isn\'t exactly programming specific, so if this is not the place, I apologize in advance, and let me know so I can take the question down.
I read about DynamicVertexBuffer, and how it\'s supposed to be better for data that changes often. I have a world built up by cubes, and I need开发者_如何转开发 to store the cubes\' vertices in this b
I am trying to write a custom Minecraft Classic multiplayer client in XNA 4.0, but I am completely stumped when it comes to actually drawing the world in the game. Each block is a cube in 3D space, an
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I have been banging my head against this problem for hours now. What I want to do is draw a cube, with different textures on each side; or more specifically, I want to be able to specify whatever text