I know it\'s weird. XNA Version is 3.1 and V开发者_开发知识库irtualBox version is 4.0.2.Install the software reference device that comes with DirectX SDK. For me, that enabled running XNA related unit
I am working on a level editor for a graphics engine. Recently, as one project expanded I have been ex开发者_JAVA技巧periencing memory issues. In particular, the level is quite big and around 300 text
I saw something like this in some graphics libs today, and it seems like it could be very usefull. In the demo I saw it looked like this:
So I have my main game class and have created an enum for game state. How do I make this enum accessible to other classes? I know you have to make it public but I cant seem to make it accessible to ot
I\'m in the early stages of creating a 2D game as a something to do in my spare time. For this game I want to create destructible terrain and was hoping I can get some good ideas on the matter. I pla
I\'m 开发者_如何学Ctrying to design a small game using C# and XNA, before I start I wanted to make sure that this approach makes sense:
I\'m thin开发者_开发知识库king of game in game user interface.Check out XNAML: http://msmvps.com/blogs/valentin/pages/xnaml-component.aspx
I wonder which of these 3 frameworks / combination of them is most suitable for gesture-based interface (based on touch or motion recognition)?
I am doing a little game for wp7 and I was开发者_StackOverflow社区 wondering how to redraw a sprite within a spritebatch. More specifically, after the game is over and the high score screen is drawn i
I have two classes, Human and Monster. both have a Property called MoveBehavior Human has HumanMoveBehavior, and Monster has MonsterMoveBehavior