I was doing some things with a viewport yesterday in XNA, and couldn\'t开发者_Go百科 figure out why the sprite I\'m using moves faster than my viewport when changing the positions.I had a feeling that
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
So I have this Panel class.It\'s a little like a Window where you can resize, close, add buttons, sliders, etc.Much like the status screen in Morrowind if any of you remember.The behavior I want is th
I write some application on XNA for Windows Phone 7. I need to use GUI Controls like comboBox, listBox, radioButton, etc. But XNA standart doesn\'t contains开发者_运维百科 GUI Control. There are frame
I\'m contemplating using BDD for a personal project of mine.However, it is a video game (a bio-sim game at that, coded in C# with XNA) and I\'m not sure that the modularity BDD enforces would be benef
I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method...
I have been developing a game in my spare time for the past few months. One sticking point that I have reimplemented over and over and not got 100% working is the collision detection. My system (poste
I\'ve been using the Game State Management sample which has worked so far.I\'ve hit a snag though:when Tombstoning, the screens are serialised; the only trouble is, the MessageBoxScreen has event hand
I am trying to simulate gravity in my first xna 2d game. I have the following //Used for Jumping double elapsedAirTime = 0.0;
I have problem with a delegate in a class on a project that I\'m working on. The class is a GUI Component that accepts both a label and a value. The idea here is that a user can specify a label, and t