I have Visual Studio 2010 Ultimate for Windows 7 installed along with the Windows Phone Developer Tools (XNA 4.0). The installations went smoothly (no errors reported during install), but when I start
I\'m wondering if there is anyway to use the \"Content.Load<>\" in a class that is not the game itself, say I want to load a texture from within the class, rather than sendi开发者_开发技巧ng the te
Can you tell me how exactly does that thing works. I mean how audioListnere knows, that audioEmitter is playing something ? We are making game with few friends, and i am responsible for the audi开发者
I\'m building with XNA a class that encapsulate a custom geometry defined in a arbitrary way. I want to this geometry moves, now, what is the best way to do it?
does anyone know how to link one game after another? e.g. after completing all the levels of the default game, the next game will load up (kinda like a bonus game for completing the first game).
I\'m doing a project where I\'m recording user inputs to a list and serializing this information to a binary file.So far I can record the users inputs on a gamepad in a LIST of padStates and the seria
I just started using events and delegates in C# and I\'m not sure if this is how I should have it set up.
I have im开发者_如何学运维plemented the Farseer engine into my 2D XNA platformer project. I created a Body using an image of piece of terrain which loads and draws nicely, I created a second body whi
Hi I\'m in quite some problem at the moment, I currently have a class \"Ship\" with subclasses \"Player\" & \"Enemy\" both of them are in the List \"Ships\"
Reading another SO question it seems that DrawableGameComponents aren\'t the way forward.I took this upon myself to do a bit of research and using the Particle sample from the XNA Creators website, I