I am making a 2D game, rendered as 3D. When clicking on my game, I want it to convert those screen space pixel coordinates into worldspace coordinates, knowing the Z axis point (0) that the point sho
I have started working with XNA this week, currently building a good core that I will be able to use for future games.
I have two textures开发者_如何学编程: background and mask. I need to make output that mask defines what is revealed form background. Very important part is that mask needs to be less size then backgro
I have just started programing and i have done some stuff with XNA. i created my first 3d game similar to minecraft.
ok so at the moment a camera is following the object consistently only in 1 axis. here is the code: Matrix rotationMatrix = 开发者_StackOverflow社区Matrix.CreateRotationY(avatarYaw);
My goal is to export a Movie from Adobe After Effects in a Format that can be read by the XNA content pipeline.
i am designing a 3d game in xna. Once my spaceship moves 180 degrees in the Y driection( not x or z), then i get a mirror image.. i dont know why this happens but this happens wether this is in an env
when i control the spaceship in 1 axis all is fine, that is, the depth(z) and the rotation on the z plane 360 degrees, so thats 2 axis. I also have a camera right behind it which i have to maintain it
i am currently programming deffered rendering system for my XNA 4 project, mostly following The Cansin tutorial. however, he claims that creating directional light that cast dynamic shadow is impossib
I\'m in the process of writing my first few shaders, usually writing a shader to accomplish features as I realize that the main XNA library doesn\'t support them.