I\'m starting to learn \"some\" XNA and - as expected - I\'ve run into an obstacle pretty early. I\'ve created a WP7 XNA Game solution
following problem. I have a XML-file: <Question> <questionTxt>In welchem US-Bundesstaat befindet sich der \"Yellowstone National Park?\"</questionTxt>
I\'m currently in the early stages of a project and have difficulty deciding which framework to use. I hear people say WPF is dead, yet it seems to be the (only?) way to program a Microsoft Surface ap
I\'m working on a Windows Phone app and am having the following problem. I have a looped .Wav file for background music which can be toggled on or off. Additional sound effects (e.g. Sound1) can be pl
Greetings to everyone. I am creating a Level with objects (Tiles, Obstacles, Character). I am experiencing a problem. The serialization is successfully made, but I get empty Lists. I want to serialize
I need to u开发者_运维百科se different fontsize of spritefont, Have to I create new spritefont for the each size?Basically yes.
i created a model in 3d max, and i centered it in the world.. nevertheless when i put it in XNA and apply a开发者_如何学运维 rotation through XNA it seems like its center of rotation is NOT in the act
When I create several VertexBuffers, destroy some of them, then recreate them, I get the following error:
So how can I constraint movement of my object ONLY in a Sphere? I tried with the bounding box and the intersection meth开发者_如何转开发od but it doesn\'t seem to work?
I\'ve taken on quite a daunting challenge for myself. In my XNA game, I want to implement Blargg\'s NTSC filter. This is a C library that transforms a bitmap to make it look like it was output on a CR