I\'m planning to do a simple game using the XNA and I would like to add the possibility of using a Play Station 2 controller. Is there a way to detect its 开发者_如何学编程inputs?There is no API in X
I am trying to make a Texture2D from a Bitmap. I have Texture2D BitmapToTexture(Bitmap img) { var ret = new Texture2D(Game.GraphicsDevice, img.Width, img.Height);
i\'m just beginning to code in C# / XNA I\'ve made a very simple little program in XNA, its a drawn rectangle, with 3 randomly generated balls inside,
I\'ve search google with no luck on this, maybe someone here could help 开发者_开发问答as I really don\'t want to sign up on MSDN.
I\'m working on a tile-based game and I was wanting to create a separate window for all the Level Editor information because I don\'t want it overlaid on top of the game and would like live-editing.
My problem is that clicks only get registers on the lower right corner and in some cases not even there it seems to get worse the longer you stray from the 0.0 and the likes the worse it gets.
The original code is: partial class Game1 : Microsoft.Xna.Framework.Game { public enum GameState { StateMainMenu,
First off, the player will be controlling a circular object. Im trying to do collision in a tile based game. One of my problems is not all the ti开发者_Go百科les are square. They are all sorts of irre
I\'m currently learning HLSL with XNA, I figured the best place to start after tutorials would be some simple 2D shaders. I\'m attempting t开发者_高级运维o implement a simple lighting shader in 2D.
Essentially, what I\'m trying to do is to load/draw a map from a Tiled map using Nick Gravelyn\'s TiledLib. The map is saved in Tiled\'s XML format. However, when I try loading the map with the line