I have looked all over the net and need some assistance. Is there a link somewhere to example code of all the buttons for the Xbox 360 controller. For example:
I\'ve modified my physics from the last post: Updating physics engine ina separate thread, is this wise? like so:
I\'m trying to allow zoom with the mouse scroll and pass a zoom value into each of my drawable object开发者_运维知识库s. Each drawable object takes the zoom value and uses the scale parameter of the S
I am currently working on a game destined to be submitted to the XBLIG. My question is quite simple, I was wondering which is the \"advised\" way to load data via an external XML file.
I\'d like to render a model, then, if particular verticies (how would i mark them?) are visible, i want to render something 2D where they are.
I have a very large texture and would like to set the pixel data of a specific part of it. I need it to be as fast as possible so is it possible to give SetData a rectangle of data instead o开发者_JS百
I\'ve got a pixelshader (below) that i\'m using with XNA. On my laptop (crappy graphics card) it runs a little jerky, but ok. I\'ve just tried running it on the xbox and it\'s horrible!
Well, I have a public static const of: public static ChatLine[] chatLine = new ChatLine[numChatLines];
I\'m creating a scripting engine for my game, and I need C# scripts to have the Microsoft.XNA.Framework assembly referenced so that I can inherit from my own classes.
As the title says really. I want to enable sharing user generated content easily by allowing users to save levels in seperate containers, so that they can transfer them to USB -> another xbox, rather