I will preface this by I am new to XNA and I realize what I am asking fo开发者_运维技巧r doesn\'t exist.
Alright, so here\'s my problem. I\'ve been trying to create a sort of a visual day/night cycle in XNA, where I have an underlying class that updates and holds time and a Sky class which outputs a bac
I am building a 3D simulation. I am using one class to display sun, planets & moon with different size, texture, speed and orbit. Here\'s my code which does the magic job of calculating rotation
I am trying to make a C# game. I want to include XNA libraries there (e.g. Microsoft.XNA.Framework.Graphics). But, if I do so, I get an error :
I am trying to get involved in XNA game development (most likely for Windows Phone). I have a decent amount of experience programming and have made quite a few small XNA games for practice.
I have a XNA 3.1 app on Windows 7 x64 with VS 2008. At ~7 seconds the window will go gray if the game does not have focus (sometimes!). The title adds Not Responding. If the game has focus, the window
I have 2 sprites which when drawn together make up the correct image on the screen. Drawing them both at the same time is not an option.
I\'m creating a messaging system for use in an XNA game.My Message types are structs because I want them to behave in a Value Type way.
As the title says, I have an XNA app that closes suddenly when it hits an app, but doesn\'t show any errors so I don\'t have a clue how to even begin to debug it. The code is very simple - I\'m just p
Is there any point in using multiple render targets? Couldn\'t one just draw to one render target and store that in a texture before clearing the target and us开发者_JAVA百科ing it again?The key thing