I am trying to use the Shake Gesture Library on a XNA p开发者_高级运维roject: Shake Gesture Library,
I\'m trying to implement Improved Noise in my XNA game, but my Improved Noise function keeps returning 0.0f.It\'s the exact same code as Ken Perlin\'s (http://mrl.nyu.edu/~perlin/noise/), just ported
When I try and run a Windows Phone 7 project it fails and displays a message box: \"CCHandler uninitialized\"
I\'m working on an RPG-style game in XNA and I\'m working on implementing a scripting engine. I\'ve followed a few tutorials to try to get this working. Currently I read in the following from an XML
i\'m building a song visualization where i need to compute each ~50ms a new Bitmap and show this on the Form by painting it on a picturebox.
I\'m a pretty big newbie when it comes to optimization. In the current game I\'m working on I\'ve managed to optimize a function and shave about 0.5% of its CPU load and that\'s about as \'awesome\' a
I\'ve been working on a simple 2D platformer engine. So far I\'ve got a sprite moving around (not yet animated), and 3 platforms for a \"Jetpac\" type game (old ZX Spectrum game - I\'m sure if you goo
I have read a few tutorials (Catalin Zima, TheCansin) regarding Deferred Rendering in XNA.They all seem to use a Deferred Rendering Pipeline for rendering the models.This is great, but they only deal
Ideally I need to implement a WP7 control that can be added to any XAML and which displays a dynamic, interactive 3D scene.
I have an action for when the user holds down their finger, but how do I continuously do this action as the user holds down his finger? For example I want to: moveRight += 10; continuously while the u