Is it po开发者_运维知识库ssible to embed an XNA game in a C# WinForm or a C++ Window. If yes then How.
I\'ve been trying to work through a tutorial which I foresee will be very helpful to my current project, but it was target at XNA 3.1.Thus, many sections of code (which the author does not explain too
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
When I was reading this article on Projective Texturing (9.3.2) on nvidia, I came across this graph: (source: nvidia.com)
Background is, I\'m using XNA, and I render 开发者_JS百科Awesomium to an Image, which I then make a Texture2D from.
At the point in my app where I load a lot of textures, I get an OutOfMemory Exception when I debug on the emulator but on the device, it works!
I have been working with rotating Texture2D sprites. I have been using: float circle = MathHelper.Pi * 2;
I was trying to overload the multiplication operator for convenience of scaling 2D sprites, but it seems like one of the operands has to be of a containing type. This is a pity cause I don\'t find my
I would like to show 3 buttons on a MessageBox. I 开发者_C百科found the Guide.BeginShowMessageBox method, but it isn\'t working with 3 buttons. Here is my code:
I\'m currently trying to walk through a midi file as a song plays, with the midi file \"playing\" a few milliseconds ahead of the song. In greater detail, I\'m visualizing the notes of the song by sli