Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces.What\'s the
Do I开发者_JS百科 need to use one vertex buffer per mesh, or can I store multiple meshes in one vertex buffer? If so, should I do it, and how would I do it?You can store multiple meshes in one vertex
About half of my meshes are using triangles, another half using triangle fans. I\'d like to offload these into a vertex buffer object but I\'m not quite sure how to do this.The triangle fans all have