When using SDL 1.2, what do I need to include to be able to use OpenGL Vertex Buffer Objects (VBOs)? Currently, I only include SDL.h, SDL_opengl.h, SDL_image.h
I\'m looking at XNA for the first time in my life, and I am puzzled by the examples I read. Theycontain aduplication I don\'t understand:
i am new to openGL. Iam using apple documentation as my major referens http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVert
I am writing some proof-of-concept code. I want to prove that I can write data to a buffer object after the buffer has been created. However, I am getting a a GLenum error code of 1280 when I try to u
I have a VBO and an IBO in OpenGL, but am unable to draw them properly. Could you please let me know what I could have forgotten in the frame display function ?
I\'m trying to debug the shaders in a SlimDX DirectX11 game I\'ve been coding for a while. The code runs fine and executes without a hitch (albeit seemingly ignoring my textures) and when I run an exp
Newer API\'s like D3D11 force use of vertex buffers. You can use static (contents don\'t change) or dynamic vertex buffers (contents can be updated and changed by CPU).
I am trying to use my own vertex structure, upload the vertices into a vertex buffer (indices into index buffer, without FVF code), set up the vertex declaration and stream source and use, and draw th
I know, it\'s quite frustrating. I can\'t get anything to show up in my OpenGL application - all I see is an empty viewport.
I\'ve started learning OpenGL and managed to create a spinning cube using vertex buffer objects. However, when I compile my code, gcc issues the following warnings: