I\'m currently using the GLTools classes that come along with the Superbible 5th edition. I\'m looking in the GLTriangleBatch class and it has the following code:
For a开发者_开发技巧 little background: I am working on a project in C++ in which I am trying to draw 3D representations of objects based on real time profile data.The profiling data is gathered from
I am really new to Open GL and I am trying to build non deprecated code. Now what I can\'t grasp is VBO. This is all I got so far, can you please explain what I\'m supposed to be doing. Also, I have t
I just started using VBOs, and everything seems to be fine except for the vertex indices buffer. If I call glDrawElements after enabling the indices buffer I get an access violation error (can\'t find
Edit II: Current Code works great! Thanks everyone. I went ahead and included my shader code for reference at the bottom though they do absolutely nothing at this point really.
I read about DynamicVertexBuffer, and how it\'s supposed to be better for data that changes often. I have a world built up by cubes, and I need开发者_如何转开发 to store the cubes\' vertices in this b
For my last few projects I have been using some of the utility files that I found whilst looking at a few demos here.
In my scene I have a tree of meshes. Each mesh contains a transformation matrix, a list of vertices, normals, uvs and a list of child meshes.
I have trouble rendering some geometry by using a vertex buffer object. I intend to draw a plane of points, so basically one vertex at every discrete position in my space. However, I cannot render tha
I\'m currently working on a procedural planet generation tool that works by taking a cube, mapping it to a sphere and then applying a heightmap to each face to generate terrain.