I am working on a 3d tile-based strategy game and have read that implementing VBO\'s will significantly increase the game\'s frame rate and reduce the cpu usage (sounds great right?).However, among th
For the other buffers there are functions like: glVertexArrayVertexAttribOffsetEXT( this->handle,// vao handle
So in a OpenGL rendering application, is it usually better to create and maintain a vertex buffer throughout the life of an application and just swap out the data every frame with glBufferData, or is
Just a quick question on drawing quads. I\'m currently using: GraphicsDevice.DrawPrimitives(PrimitiveType primitiveType,
Hello I\'m trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I\'m using OpenGL ES 2.0 with shaders on the iPhone (should
I load multiple meshs from .x files in different mesh variables. Now I would like to calculate the bounding sphere across all the meshes I have loaded (and which are being displayed)
I\'ve lo开发者_如何学编程aded a Wavefront .obj file and drawn it in immediate mode, and it works fine.
I create a VBO in a function and I only want to return the VBO id. I use glDrawAr开发者_如何学JAVArays in another function and I want it to draw all the vertices in the VBO without needing to also pa
独自一人生活 开发者_C百科 2022-05-15 10:50 极米z6遥控器失灵怎么办?只需一步即可解决: