I know there\'ssimilar question on this forum but I\'ve tried the ideas posted and they didn\'t work.
I have a MyGame.fla with some animation \"MyAnim\"(MovieClip). I want this animation to be hidden and stopped initially. I plan to start and show it when some button is clicked.
I\'ve done this a million times already, yet for some reason it refuses to work now. I\'ve made a MovieClip of an electric wire with 3 different keyframes with a few frames between each. The first 2
package com.fladev.background { //import all classes import caurina.transitions.Tweener; import flash.display.Loader;
hey everyone, my code is listed below. as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the \'cat\' child movieclip to
var test:*; test = sMC // Some movieClip exported for ActionScript var f = new test; Sorry if the question\'s a bit lame, but I begin to wonder, wh开发者_如何学编程at does this asterisk, and the sni
I have a quiz and when the correct answer is clicked i want to show a correct answer mc so when the answer is clicked a \"correct\" or an \"x\" will flash up for 1 second.
I have a setupBoard(); and a setupBlocks(); in my function: function init(e) { setupBoard(); removeEventListener(Event.ENTER_FRAME , init);
I was trying to make a similar thing with the game SameGame (ie. the block above the removed blocks fall downward). Before trying this with an Array that contains MovieClips, this code worked (tried i
hey there. I was wondering if there any way to change movieclip shape, when it开发者_如何学Go on stage by as2. thx for helpingYou could use a shape tween - but in terms of using ActionScript to change