what I\'m trying to do is accessing snapText = scrollPane.source.textSnapshot; from an external swf. I\'ve tried:
Well guys, I\'ve tried lots of ways to get my game running on fullscreen, it seems to be impossible. Here\'s what I\'ve tried so far:
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this mo
I have a Spaceship movieclip, with a movieclip Turret inside. Spaceship extends the Unit class, where I want to rotate the Turret.
I have a problem when I try to convert a movie clip in a Bitmap. Everything works well, but some attributes don\'t are not in the new Bitmap.
Working on a maze game. When the left开发者_StackOverflowkey is pressed the movieclip (char) should turn 90 degrees to the left.
I have a movieClip with a few animations and a layer for actionscript code. What I need to do is to call a function that is defined in MovieClip from \"Scene 1\".
I\'m using following code 开发者_StackOverflowto register a function for click event of all SimpleButtons inside my swf file.
I am making an application where I need to create al开发者_开发技巧l controls by code so no flash ide is used. I am also creating a btn:MovieClip which will be a button and I add event listeners to it
I\'ve got a code, which caches loaded resources (both images and swfs) and saves its bytes to flash SharedObject: