I am using off screen rendering using opengl FBO and glut on a MAC OS X 10.6. The program involves movement of multiple 3D objects.
I\'m new to OpenGL and C++. Say I start with a 2D square (on the very left) like shown in the picture below. I want to make it interactive with the glutKeyboardFunc() so when I press a number a new bo
I\'m a Java programmer, learning opengl in C for the first time. I wanna dissect this simple code that my instructor gave me without much explanation:
When you make a window in glut using glutCreateWindow it puts a top to the window? What if I want to do some OpenGL rendering without a window top?
i have cygwin and netbeans installed on my computer working compatibly. I want to set up opengl and glur and bind those to my c/c++ projects in Netbeans? However, I couldn\'t find a way how to set up
The issue is that the further the mouse click is from the top left origin (0,0) the greater the height inaccuracy when the vertex is plotted. Any ideas?
I am developing a GLUT program on a mac. Mac\'s seem to pass modifiers through GLUT in a funny way. Alt and control keys are not captured by glutGetModifiers() instead they\'re translated into the but
I\'m using GLUT and developing a FPS game. I need a way to trap the mouse so that 开发者_JS百科the camera continues to move because right now when the mouse position exceeds the monitor limit, there i
rookie C++ programmer here still. I\'m using VC++ VS2008 compiler and glut library. All working fine and up to date ( I know there\'s 2010 just cba because of XNA (C#) support reasons)
I\'ve found a lot of information about using GLUT to detect whether the Ctrl key is pressed using the GLUT_ACTIVE_CTRL macro. This macro only works, apparently, within a keyboard or mouse callback fun