I ran into an issue while compiling an openGl code. The thing is that i want to achieve full scene anti-aliasing and i don\'t know how. I turned on force-antialiasing from the Nvidia control-panel and
I have this question in mind: I need to make a scene that looks like a real sky. My first idea was to make a cube and texturize it. It wasn\'t 开发者_StackOverflow社区that good looking. I came up with
I\'m trying to build a very simple OpenGL-app under Ubuntu 10.04 (I have a 32 bit system). When I\'m trying to compile the file, I get the error message:
I have tried all the solutions floating around the net that i could find.. but still no sucess in compiling a simple nehe tutorial on Windows 7 with MSVS C++ 2010 express edition.
i\'m completely don\'t understanding opengl+glut works.... PLEASE explain why he does that? =( I have simple code
I am new to openGL and wanted to set the text color tried the glColor3f function but it changes the drawing color开发者_开发百科 as i only want to change the text color what should i do?You could push
I have a program which simulates a physical system that changes over time. I want to, at predetermined intervals (say every 10 seconds) output a visualization of the state of the simulation to a file.
I have the following function that is used as the glutKeyboardFunc function parameter: void handleKeypres开发者_开发技巧s(unsigned char key, //The key that was pressed
I\'m using GLUT (freeglut3) (v开发者_JAVA技巧ia the Haskell GLUT bindings). import Graphics.UI.GLUT
I\'m working on Windows XP I have portable version of Eclipse Galileo, but I didn\'t find there glut so I decided to add it using this link I made all steps and and now I\'m trying to compile this cod