In my mouse callback, i need to find out where the mosuebutton was clicked relative to the origin(so I need the -1 to 1 value) In the mosue calledback, the GLint is return the value 400 or whatever th
I am making a rollercoaster inside of a skybox in OpenGL, and without much background on it\'s functions or computer graphics it is proving to be very difficult. I drew a rollercoaster using Catmull-R
I\'m working with an example from this site on OSX and I have no troubles compiling it but I don\'t know how to test run it. The program looks like this:
To achieve an animation, i am just redrawing things on a loop. However, I need to be able to pause when a key is pressed. I know开发者_Go百科 the way i\'m doing it now its wrong because it eats all o
I\'m creating a maze program, that randomly generates a path. I\'m using an idle function to calculate the next direction and shape of the path, but for some reason the idle function is not being call
when i try to plot some strings with the following code: // label min and max for current vector glRasterPos2f(nx+1,y1);
Good Afternoon, So I\'m working with C++ (Visual Studios C++ 2010 to be exact) and am working on a seemingly easy task;
I don\'t have much OpenGL experience. I am trying to draw a teapot and move a camera around the teapot. To this end I am using the gluLookAt function. The problem is that when I call gluLookAt the scr
I\'m working with Vis. Std 2010 Cpp and I\'ve been trying to figure out how to create a bitmap from two existing bitmaps.
I use C++ and and freeglut, and want to know how to delete the dynamically allocated memory using new. I need to free the memory when closing the window. Where should I put this delete pointer?before