I want to render a fire effect in OpenGL based on a particle simulation. I have hundreds of particles which have a position and a temperature (and therefore a color) as well as with all their other pr
Can anyone tell me if there is any function for changing size of glui window? Also do anyone have 开发者_如何学Goany idea about how to add scroll bars to glut window?
i am interested in installing the cabal package turing-music but i can\'t find the ALUT library on macports needed for the haskell binding to ALUT (http://hackage.haskell.org/package/ALUT).
I have a 3d scene drawn out in Opengl, the camera is allowed to pan around the scene. How do I go about adding 2d shapes to the window that will be 开发者_如何学编程unaffected by the camera moving?Gen
I wanna use up, down, left, right as part of the controls of an opengl + glut application. How 开发者_StackOverflow中文版do I refer to the keys inside my \'keyboard\' function (the one that I pass to
I have two threads (the applications main thread and another one). I am using OpenGL to draw some stuff and I am using the OpenGL keyboard and mouse callbacks. OpenGL blocks when I call glutMainLoop()
For context, I\'m trying to model a simple 1x1 lego brick in OpenGL. I setup my camera to look at the origin and \'up\' is in the Y direction. I\'m trying to draw a cylinder for the little nub on the
When reading the redbook I found: glutDispla开发者_JS百科yFunc(void (*func)(void)) is the first and most important event
I\'m implementing a rasterizer for a class project, and currently im stuck on what method/how i should convert vertex coordinates to viewing pane coordinates.
this code draws bezier curves properly when the window is used on its original size (640 x 480) but renders the control points incorrectly when its resized.