开发者

How do I rotate a gluCynlinder in OpenGL?

For context, I'm trying to model a simple 1x1 lego brick in OpenGL. I setup my camera to look at the origin and 'up' is in the Y direction. I'm trying to draw a cylinder for the little nub on the cube, and cannot figure out how to rotate it. C++ code:

//draw cylinder
glPushMatrix();
glTranslated(0.0, 0.4 , 0.0);
//glRotatef(an开发者_运维问答gle, 1.0f, 0.0f, 0.0f);   
GLUquadricObj * qobj = gluNewQuadric();
gluCylinder(qobj, 0.24, 0.24, 0.18, 16, 16);
glPopMatrix();

I'm trying to rotate it around the x axis by 90 degrees but glRotatef doesn't appear to do anything, or just makes the whole thing disappear. What am I missing?


Worked well for me:

glPushMatrix();
GLUquadricObj * qobj = gluNewQuadric();
glTranslated(0.0, 0.4 , 0.0);
glRotatef(angle * 10, 0.0f, 1.0f, 0.0f);   
gluCylinder(qobj, 1.24, 1.24, 1.18, 16, 16);
gluDeleteQuadric(qobj);
glPopMatrix();

No matter which order of glRotate and glTranslate i've used.

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜