I have been struggling with this for a bit.I am trying to avoid have multiple classes for the objects I am trying to create.Basically I have a \'Letter\' class that has a letter property.When I initia
I know this question has been asked several times, trust me I have searched. I have found one answer to rotating a sprite with touch, but there has to be a simpler way.
sorry, my english level is very low. my code... CCNode *A = [self getChildByTag:kATag]; CCNode *B = [self getChildByTag:kBTag];
Its a fact that state changes in Opengl leads to performance degradation. //Say If i\'m calling glEnable(GL_DEPTH_TEST) / glBlendFunc repeatedly in every frame.
I am creating a simple drag and drop puzzle for the iPad/iOS.Basically you can drag a sprite to a location and if it matches up then bingo, it matches.Like the kids animal puzzle games.Drag a chicken
I am new to Cocos2d, Box2开发者_开发技巧d and game development all together, but I have read a good bit of tutorials to at least have a good start on a game set up and working...
I\'m making IPhone game using cocos2d, I already know how to detect collision using rect. and also I know there is many questions and answer similar with mine. but I didn\'t find answer which fit my s
I already have a project that is 90% done and I want to add Co开发者_JAVA百科cos2D ONLY to it. I do not need Box2D or Chipmunk. How would I do this? What files do I add? I really need this done, so in
(Im using this with Cocos2d) This works perfectly for an mp4 video NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@\"intro_iphone\" ofType:@\"mp4\"]];
Here is m开发者_高级运维y problem. I got a classic CCLayer subclass. In the init method, I create a CCMenuItem, and add it to my main layer :