I am developing a ga开发者_Python百科me in which i have 10-12 sprite moving at a time in one scene can that slow down the simulator? in my game if i click on sprite moving at top i.e. plane from which
I\'m trying 开发者_如何学Pythonto create dynamic graphics for my game, which I\'m building with Cocos2D. The graphics generation will occur at predictable, finite points, such as level loading. I\'m h
I am new to iPhone development and I have to develop a multiview application for iPhone. I want to do the following:
I have 3 scenes first is main game scene. When I pause that scene I replace it with other scene and then other view is loaded i.e. main m开发者_运维知识库enu so when I click on continue button on that
I\'m working on a game like Rodents Revenge, just to point out where I\'m coming from with this question. I\'m using the cocos2d game engine aswell...
I m developing a game where all the settings page, score page, help pages are in nib formace and the game is in cocos2d scene format (Gamescene.h and m file). So i need to call the game scene of froma
So I\'m trying to do collision detections between sprites in cocos 2d. Although I think I may be asking too much as it crashes and the compiler doesn\'t give me an error, the iPhone simulator just fre
I am making a game where \'defending\' sprites need to animate towards \'attacki开发者_C百科ng\' sprites.
I\'m trying to play a \"boing\" sound when a ball shape hit\'s any other kind of shape. Which 开发者_JAVA百科works. But works a little too well....
i m developing an application. In which i have to move sprites on c开发者_运维知识库lick event. problem is i have to move 2-3 images at a time on click n also check collision. so i created class of th