In many games, when a character is speaking (dialogue),开发者_高级运维 the text has a typing effect, where it looks like you are watching the character type the text.
I want to develop a 2d game. I have to choose from Quartz/CoreGraphics, OpenGL ES or Cocos2D. I\'m interested in how the game Pocket God is realized because it fulfills p开发者_C百科erfectly my needin
I have an image and a convex polygon defined by an array of x,y coordinates. How would I go about getting a Texture2D representation of the part of the ima开发者_StackOverflow中文版ge encompassed by
I have a layer and several child layer to this main layer. I can drag each child layer separately using ccTouchMoved method. I need to drag the main layer so the other layers will 开发者_StackOverflow
I\'m working on my first app and have a few questions on memory management. First Question: I\'m working on an intro scene that looks like this
I\'m trying to fire a Notification in a method called setPosition in one class, that triggers setViewPointCenter in another class. However, I\'m trying to send a CGPoint along with it. But Xcode isn\'
I have a class named insect child of sprite.I have created a instance of that class in GameLayer and then initialize with
From my Question here, http://iphonegamedev.stackexchange.com/questions/82/moving-sprites-more-then-one-at-a-time
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while typing in Xcode, (objective - c for iPhone dev) Suppose I write [mySprite [[here mySprite is an object of sprite class ( cocos2d - for game development ). ]]