I am trying to place a series of sprites on a layer, but since I want to move all of the sprites as a group, I have created a CocosNode, set it to the same size as the screen and position it in the ce
Let me see if I can articulate what I\'m trying to do... I\'ll distill it to the core issue. I have an objective-c program and a c callback function. The context is I am using cocos2d and chipmunk ph
How can I apply a timer count down in Cocos2D and the score counter that both will be display开发者_开发知识库 on the screen?
I am detecin a 开发者_JS百科memory leak particularily in the startAnimation method in the director object.
I want to display a text on the screen using the framework Cocos2D. I\'m thinking off using the draw method. But I don\'t know the exact way of doing that.
Could anyone show me how开发者_Python百科 to enable multi touch in cocos2d application please? I am new to this. Really appreciate any help. Use setMultipleTouchEnabled:Yes for your UIWindow or UIView
I have 4 images and a background. I already about to animate the image to move accordingly. But the back ground is not moving. I am not sure how to make the background move accordingly to the movement
I need to create some compound sprites that will all move and rotate together. Since it\'s possible to change the position and rotation of an AtlasSpriteManager I\'ve been trying to subclass so I can
I am really stuck on this. My application is in landscape view and on one screen i wanted my instructions image to be scrollable. I have added this image as a sprite.开发者_运维知识库 First i tried to
I\'m making slow but steady progress with a Cocos2d game, but I\'m stuck creating moving platforms. The main character needs physics and collision detection, and is therefore a chipmunk shape/body.