I\'m making a little iphone game, and I would get some clues. Let\'s imagine: Two background sprites moving pretty fast from right to lef开发者_Python百科t, and moving up and down with accelerometer.
What I want to do is create a huge texture(w/ width of more than 1024) using开发者_如何学运维 a 1024x1024 image. I can retrieve the images using an AtlasSpriteManager, but whenever I try to retrieve t
Alright, I am very confused, so I hope you friends can help me out.I\'m working on a project using Cocos2D, the most recent version (.99 RC 1).I make some player objects and some buttons to change the
I have created a UIScrollView in a cocos2d application. I am adding sprites dynamically, over 3 pages. On the first page, touch works perfectly on a sprite, however if I use the scroll view and naviga
I have two dates in format(MM/dd/yyyy hh:mm:ss:SS).For the both dates I have converted the two dates to strings by using (stringFromDate) method. But I could not get the difference between them and sh
I am making a slot machine game in iphone. I am using cocos2d as its language. I am greatly disturb coding for the method that will animate score in the game. The animation looks like with the fps. Ca
I\'m trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files.
I am currently planning a little sightseeing-app (game) for my iPhone. It should be something like geocaching with Augmented-Reality features. The user should search and then pick up virtual elements.
I am doing a simple stop clock like game. The game consists of a timer for 60 secs I attain it by AtlasSpriteManager *mgr = [AtlasSpriteManager spriteManagerWithFile:@\"bringit_timer.png\" capacity:
I\'m pretty new to Objective-C and even C in general here, so please bear with 开发者_运维问答me. My main goal is to display my NSMutableArray of CGPoints (via NSValue) with glDrawArrays(GL_LINE_STRIP