Why doesn\'t this work? // spriteArray is an NSMutableArray int spriteWidth = [spriteArray objectAtIndex:0].contentSize.width;
this code Iphone SDK 3.0 version or later cell.textLabel.text = [[menuList objectAtIndex:indexPath.row] objectForKey:kTitleKey];
I have a flash app sitting in domainA which needs to load a s开发者_运维百科wf which comes from an Amazon S3 bucket.
Hi all I am using cocos2d开发者_JAVA百科 0.8.2 for my new game. I have added a UITextField in my game and on click of a button (this button is actually a sprite i m using ccTouchesEnded! ) i save text
I am trying to delete an object in box2d when two objects collide. When my two objects do collide, one of the object bounces off the other. It does delete the other object, but I want it to make it
Basically I have 2 polygons for my body. When I add a sprite for userData, the position of the texture isn\'t where I want it to be. What I want to do is adjust the position of the texture within the
I m Copying my code here below :- -(IBAction)referencewindow:(id)sender { frmReferences *reference = [[frmReferences alloc]initWithNibName:@\"frmReferences\" bundle:nil];
I\'ve created CocosNode, then inserted sprite in this node. I moved node and sprite 开发者_C百科separately. As result node has some coordinate, sprite has another coordinate. I see sprite on the scree
I\'m not sure if there\'s a name for this, but essentially what I need to do is take two opaque sprites, draw them both at 50% opacity, and where they overlap, don\'t have it look darker.
i\'m using v99.0 onEnter is not being called when my sprite is added to the layer and the layer\'s scenee is displayed. the sprite appears correctly but onenter is not being called.