I\'m looking to make an RPG with Cocos2D on the iPhone. I\'ve done a fair bit of research, and I really like the model Cocos2D uses for scenes. I can instantiate a scene, set up my characters etc. and
My problem is, I did coding for a sprite. It should change it should change it\'s image from( 1, 2, 3). It should look like count down time to start a game. 1, 2, 3 are 3 png images. But the images ar
Id like to start my game, with the initial game play layout as the background, with a buttons layer over the top with maybe \'Tap to start\' and a high score etc.
I have a sprite and if it is touched the touch should be recognized. I used the coordinates to do so. I took the coordinates (min x, min y, max x , max y)of the sprite image. But The sprite image is n
I have near about 255 image frames for background animation, 99 frames of enemy sprite and 125 frames of player sprite.
I\'ve got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it\'s even taking into accoun
I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it t开发者_如何学JAVAo disappear?
I have two sprites. Both should animate. But sprite1 should animate first and after completion of the animation of sprite1, sprite2 animation should 开发者_运维问答start. Can I say to a sprite to run
If I try to do actions over menuItems but the actions are not running as expected. I think code below should make the menuItem rotate by 90 degrees but when I run it, the menuItem translates from its
I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implement开发者_StackOverflowation file (initialized it as Global variable).