I have a class that inherits from CCSprite called GameObject.I also have a singleton called ActionDispatcher that inherits from NSObject.
I need to have to have a backgr开发者_如何学编程ound music for the Scene and a background music for an Character,but I have to stop it when the character makes some actions.
I\'ve got this sample code I got from somewhere around the web. My .h file looks like: @interface PopupWindowString : CCNode <UITextFieldDelegate> {
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I am making a top-down shooter that makes extensive use of TMX maps created with the \"Tiled\" application.Within my TMX map, I have a \"Background\" layer with floor tiles, which appears beneath my c
I downloaded cocos2d, the latest version. I added the folders \'cocos2d\' \'cocosdenshion\' \'external\' \'cocoslive\' and \'experimental\' to my project folder, then I dragged them to my project with
I am developing an IOS app usi开发者_StackOverflow中文版ng cocos2d and the SimpleAudioEngine for playing a background music in different scenes. The problem is that if a preload the background music i
I am starting a simple game with Cocos2D.I have a few sprites 开发者_Python百科that I can drag and drop using UIPanGestureRecognizer.
I\'m again stuck with the termination problem of game, this time it\'s beacuse of memory overflow I though, As when I replay the level, by follo开发者_开发百科wing steps:
I have a game that players place their pieces on the screen then press set. I am using cocos 2d to build the iphone app. It is kind of like hide and seek. I then overlay a开发者_StackOverflow backgrou