I am trying to create a background to flow with the game. However the image isn\'t Continuous. There is a space between each of the image loads. I want the image to continue to loop.
i have a class that have a methods that create all my sprites,bodies,enemies,backgrounds of a stage in my game . the init call all this methods and create them on start.
I need to know how to use box2d for projectile motion. initially, projectileTime=0; then i call the following function for projectile motion. It works pretty good.
How do you create filled flat circles (say white) that build out from each other in random overlap to fill the iPhone screen but ease-dissolve so that the screen never gets filled - on touch? On touch
I just created a HelloWorld app using cocos2d framework. Installation went smooth but when I created a Helloworld project and ran it the app crashes. It loads for a second and then quits.
I\'m using the curlup and curldown animation开发者_运维百科 that works great. My problem is my view is still present for a second before it pushes the viewcontroller. How do I hide current view when a
I\'m confused with the addChild: behavior in Cocos2D, because of the following: I have a CCNode subclass that owns a CCSprite and a Box2DBody.
I\'ve got a problem with my current project. What I\'d like to do is make a b2Body move up and down repeatedly. I already know how to do this with a CCSprite:
I just started a game using cocos2d-iphone and I am trying to add a pause botton in my hud. My hud will have:
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