I\'m making such a arrow shooting game. Everything is good. but I realized if I draw linetracking my arrow, It will be great. so I put some code on my game in my Scheduler that is supposed to draw cir
how to create menu on any other View it mean\'s i m created a UIView and i want to add MenuButtonon it. This is my code but it is not working properly.. The UIView is hides the MuneButton..
In cocos2d I created SPRITE but after click on menu Button I want to remove sprite. this is sprite code..
is it possible to integrate cocos2d with Normal iphoneor tabbarcontoller application?bcos I开发者_Python百科 want to ingrate animation of cocos2d with tabbar application?You don\'t need multiple EAGLV
I have a CCSprite that I want to move around using gestures. Problem is I\'m com开发者_Python百科pletely new to Cocos2D. I want my sprite to perform one action when the gesture is up, another one when
I´m new to Cocos2d. I´m trying to run two animations one after another. The first one is: CCAction *walkAction;
i am probably have a memory leaks , my app is working great on one iphone, but on another one i allways get this error :
This question is too primitive, but I have been trying for the last 8 hours, and it is eating away my energy ( and confidence levels too :))
I want to get angles between two line. So I used this code. int posX = (ScreenWidth) >> 1; int posY = (ScreenHeight) >> 1;
I have this setup: A layer has a sprite as a child. The sprite has this code in its init method: id fadeOut = [CCFadeOut actionWithDuration:1.0f];