i am wondering how could I detect collision on the course given in the attached i开发者_开发技巧mage for example:
I\'m making a game and stuck with detecting not vertical or horizontal line collision with ball.. i have a class for collision detection ball to ball
I\'m开发者_JAVA技巧 programming a Bomberman in Java following a tutorial (this is my first game).
I am working on a simple soccer simulation, I am using potential fields for collision avoidance more specifically following technique,
Here is my code : -(void)detectCollision{ imageView.cente开发者_如何转开发r = CGPointMake(imageView.center.x + X, imageView.center.y + Y);
This is a half programming, half math question. I\'ve got some boxes, which are represented as four corner points. They are true rectangles, the intersections of two sets of parallel lines, with ever
I\'m using Jquery Draggable Collision (found here) and I am trying to resize the draggable area (blue square, in my JSFiddle) via a simple toggleClass() right now.
Description: I\'ve got a project which is nearly finished now, but I\'ve noticed the collision is not really working. It\'s a snake-like game that can be controlled via the touch-screen, so sharp (?,
I am trying to detect the collision between a falling/animated UIImageView that is created every second with an NSTimer. Here\'s the code:
I am rebuilding my GJK algorithm but I\'m having issues with triangular face tests for my tetrahedron. My point and edge tests are complete however.