As I have understood, it is recommended to use glTranslate / glRotate in favour of glutLootAt. I am not going to seek the reasons beyond the obvious HW vs SW computation mode, but just go with the wav
The balls are defined as a circles with a radius, a position and a velocity, which is a 2D vector. The walls are d开发者_JAVA百科efined by a start point and end point.
I\'m working on creating an air hockey-like game using HTML5 canvas and JavaScript. I\'ve gotten pretty far, but detecting the collision of the mallet and the ball has me stumped. I\'ve tried using th
I have a set of 3D boxes with arbitrary dimensions, translations and rotations. I need to force the boxes not to intersect by scaling them by a single constant over their 3 dimension components.
I have a function with Enter_Frame running and have it tween during the function. I know you could use object.y=object.y + 1 instead of the TweenLite i\'m using now. But TweenLite gives the best effec
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I\'m doing simple col开发者_如何学运维lisions on moving, coloured pixels. If their velocity get\'s higher than 1, the pixels may pass through something in the static world I\'m trying to collide with.
I\'m using point sprites in PyOpenGL with numpy and glDrawArrays. So I have two arrays, one for the points and one for the vectors.
Is there a way to detect collision in Java Hash-map ? Can any one point out some situation\'s where lot of collision\'s can take place. Of-co开发者_运维问答urse if you override the hashcode for an obj
How do I create code for collision d开发者_JAVA百科etection on a bitmap rotated by a matrix? canvas.drawBitmap(mAnimation, mainMatrix, null);