I am trying to let the finger drag CCSprite with the following code: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
We are adding drag and drop functionality to what is to become a sports field with positions for players.
Where can I go to read more about basic 2d collision detection for games or just applications that have some interactivity开发者_JS百科?
I have several 3d models in an OpenGL ES application for iPhone and at some point i want the user to touch the screen and act on them. The problem is to recognize which, among the ones rendered on the
This question already has answers here: Closed 10 years ago. Possible Duplicate: Circle line collision detection
I am making a simplified version of the ball physics app found at this SO question.I gained a lot from reading through the code and links provided at that question, but in my program I do not use vect
I\'m trying to make what is (essentially) a simple pool game, and would like to be able to predict where a shot will go once it hits another ball.
I have 2 six faced solids. The only guarantee is that they each have 8 vertex3f\'s (verticies with x,y and z components). Given this, how can I find out if these 开发者_如何学Goare colliding?I\'m hesi
I\'m making a game where the player is an upright capped cylinder, and the world is axis aligned bounding boxes. Given this, how could I check if the cylinder is intersecting a box?
So I\'m making a tower defense game with HTML5 and Javascript. My sole problem is detecting when the mouse comes in contact with the attacker\'s pathway, which is necessary in order to stop the player