I\'m currently evaluating the Bullet Physics Library for a 3D space game I\'m writing using C++ and Ogre3D. I\'ve gotten Ogre3D and Bullet integrated nicely by deriving from btMotionState and plugging
I\'m working on a project using Ogre3D. We recently ported our project to MacOSX but there are some things that were linked to the Windows API. In par开发者_C百科ticular I don\'t know how this should